

The first floor is fine, but the second actually has two paths to the third, and it’s entirely possible to neglect the two dudes up the impromptu ramp on your right as you come up the stairs. This place is a bit trickier since the layout’s a little wonky. The third is right beside The Memory Den.This place is more open, so it’s pretty easy to shoot dudes down from the stairwells. That aside, it’s a fairly easy trip through eight goons spread among four floors. You stand a good chance of getting discovered the moment you enter, as there are two Triggermen in the first room on your right. The second is riiiiiight beside the first.The guys have plenty on ‘em to pilfer, and the warehouse itself is nicely-stocked, though bear in mind that everything you take that wasn’t on a body will be considered stolen property.

Given the tight hallways and excess of cover it’s incredibly easy to move through here undetected and kill everybody, though things get a bit hairier on the third floor as the space opens a bit. There are three floors in this warehouse and a grand total of eight Triggermen. The first is down the thin street that connects the front of Goodneighbor with the rest of the settlement, along the side of the Old State House.KL-E-0 also holds a launcher called Paystarter for 8600 CAPS. KL-E-0 has more expensive options, more notably the Devestator's chest piece and right greeve for 15,000 and 11,000 CAPS each. Daisy's inventory has a pair of Destroyer amor pieces, the chest and left leg for 1500 and 750 CAPS respectively. Some of the expensive purchases from both merchants have powerful stats. KL-E-0 has a variety of weapons and ammo you can buy, while Daisy has more options with items and junk. Daisy's Discount shop and KL-E-0's Gun Shop are both next door to each other when you first enter the town. There are a few vendors you can purchase items and weapons from in Goodneighbor. You can find the Old State House next to KL-E-0's shop and Bobbi's Place down an ally towards the North side in a corner.
