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Vinesauce joel doom wads
Vinesauce joel doom wads









vinesauce joel doom wads

I initially added red and green flags to the map to liven it up and give colour to the architecture. Order of the Odonata was title-less for most of its lifespan. He did a fantastic job of this, and the ‘unfolding’ effect was used to great effect during the boss arena’s unveiling. Lastly, at my request, Zanieon created a 3D model based on the flag model from Quake 3 Arena which was able to ‘roll out’ and then wave in the wind. This conversation built a nice little friendship where Zanieon not only provided me with the Q3A assets as requested, but also guided them to my Doom Streams – while watching me stream the creation of this map Zanieon had a fantastic idea for the portal effect I was trying to achieve and off he went to craft me a fantastic animated 3D model of a portal, complete with sounds! Once I’d implemented this portal into my map I was extremely excited and felt the need to use one of Gutawer’s Shaders to create the ‘post production style pulse blur’ which gives the portal’s opening animation a real punch, creating a strong impact. I noticed they had several Quake 3 Arena 3D models in their project and wondered if they would be kind enough to assist me in ripping a few of the decorative ones (statues, mainly).

vinesauce joel doom wads

While I was working on this map, I was fortunate enough to strike up conversation with Zanieon who is the author of the ever-impressive Hunter’s Moon. On this walkway you can look below and see enemies… Or their corpses, should you have already been there! 3D Models & Special Effects In this little secret you get to walk on a wooden plank walkway around to the other side of the fortification.

vinesauce joel doom wads

When you reach the blue key you are on a balcony overlooking the entire “KeySwitch Area” to really try and drive home the 3D feeling but in case this wasn’t enough I added a secret area. I wanted the player (in this case, Joel from Vinesauce) to have a good understanding that thanks to portals this map is a very 3D structure, so instead of being just a pretty rooftop it also is a playable area! On the way up the spiral tower stairs to the rooftop the player is granted the chaingun and super shotgun, then when on top has the opportunity to mercilessly slay dozens of zombies. Fun With Portals & Finishing the Main Map AreasĪll that was left before I moved onto the boss arena was the blue key area and ‘finishing touches’ to the detail, as well as the area where the player uses the three collected keys.











Vinesauce joel doom wads